28 JAN 2021 by ideonexus

 Computing is Pop Culture without History

Binstock: You seem fastidious about always giving people credit for their work. Kay: Well, I'm an old-fashioned guy. And I also happen to believe in history. The lack of interest, the disdain for history is what makes computing not-quite-a-field. Binstock: You once referred to computing as pop culture. Kay: It is. Complete pop culture. I'm not against pop culture. Developed music, for instance, needs a pop culture. There's a tendency to over-develop. Brahms and Dvorak needed gypsy music ba...
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10 MAR 2017 by ideonexus

 Gamification Stock Holding Mechanic

Mrs. Lazarus has some experience with games such as this and decides to construct a blank environment (a planet without biomes) with a 10 × 10 grid, thereby creating a board with 100 squares. Before play, each student is given three different animals or plants (one with a broad tolerance for several different habitats, one that is a bit more particular, and one that is very fussy indeed). The players then use their numbered tiles and shares to shape and manipulate this blank environment to t...
Folksonomies: education gamification
Folksonomies: education gamification
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09 JAN 2017 by ideonexus

 Cultural Homogenization Makes Travel Pointless

But she thought of Kuno as a baby, his birth, his removal to the public nurseries, her own visit to him there, his visits to her-visits which stopped when the Machine had assigned him a room on the other side of the earth. "Parents, duties of," said the book of the Machine," cease at the moment of birth. P.422327483." True, but there was something special about Kuno - indeed there had been something special about all her children - and, after all, she must brave the journey if he desired it. ...
Folksonomies: culture futurism diversity
Folksonomies: culture futurism diversity
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